RUBIX 2023 featuring Natalie Loveless

For Rubix 2023 I worked again with my colleagues at SORCE to create an interactive scavenger hunt game based on our experiences coordinating and reflecting upon our Parallaxes: Research-Creation Un-conference! Also io hezel ulthiin, Ellie Chesnutt and I, designed and made some research-creation themed badges for participants, that you can check out below.

RUBIX is the annual exhibition, symposium, and showcase event that celebrates the scholarly, research, and creative (SRC) activities within The Creative School at Toronto Metropolitan University. Every year, RUBIX brings together brilliant minds from across the fields of media, design, and creative industries to explore, innovate, and impact the world we live in.

From the RUBIX website:

“SORCE is an interdisciplinary collective of artists and academics exploring the potentials and problems of research-creation in the academy. Grounded in the sharing and discussion of process, SORCE seeks to broaden access to experimental creative praxes as valid forms of knowledge creation, engaging earnestly with the global call for transformative approaches to research. For RUBIX, the SORCE Collective has created an interactive project entitled “”Navigating Parallaxes: Wayfinding in an Un-conference”” that shares their reflections on their recent experience organizing a research-creation focused un-conference. This non-hierarchical, open structured event, held in November 2022, featured over thirty students and faculty from The Creative School, the Communication & Culture program, and beyond, set out to develop questions on the topic of research-creation drawn from embodied, engaged, and socially connective creative practices. Engaging with a diverse range of perspectives including those of Indigenous, Racialized, Queer, Mad and Disabled research-creators, SORCE and the Parallaxes participants committed to the ongoing need for open-ended, non-prescriptive forms of inquiry that engage with joyous, curious, and grounded forms of engagement, situating knowledge production firmly within the world.

RUBIX attendees will learn about the SORCE Team’s experiences planning Parallaxes by participating in a scavenger hunt-like game and will contribute to a piece of research-informed artwork. “